Getty images gets into Virtual Reality business

 The launch of the Getty Images Virtual Reality Group brings high quality VR and 360 content to everyone, satisfying the growing appetite for immersive content

The launch of the Getty Images Virtual Reality Group brings high quality VR and 360 content to everyone, satisfying the growing appetite for immersive content

Getty Images, the world leader in visual communication, has today announced the launch of the Getty Images Virtual Reality Group, a new business dedicated to the creation and global distribution of virtual reality (VR) content.

The Getty Images Virtual Reality Group brings the very latest in photographic and video technology together with Getty Images’ 21 years of experience in visual storytelling, to offer exceptional content for existing and future VR platforms. The Group provides a comprehensive offering of over 12,000 premium 360 images with new content added daily, as well as high res gigapixel content from key events and venues.  High quality VR production is also being offered through Getty Images Assignments.

Quick to adapt to new image technologies, Getty images began building its collection of 360 and gigapixel imagery four years ago, pioneering the use of these techniques in its role as the Official Photographic Agency for the International Olympic Committee at the 2012 London Olympics. Fast track to today, and every Getty Images photographer at the upcoming Rio Olympic Games, will be equipped with a 360 camera. This is just one example of how Getty Images is utilizing its expertise, its access to over 130,000 annual news, sport and entertainment events and its unique relationships to generate high-end VR content, and feed the growing demand for a more immersive visual experience.

“The technology is still in its infancy – as are the business models addressing how to use it – but we can expect to see VR become a leading tool for visual storytelling. It is anticipated that over 14 million consoles will sell this year alone (TrendForce), and we are only on the cusp of what will be a tectonic plate shift in VR” said Dawn Airey, Chief Executive Officer of Getty Images.

Airey continues: “With the launch of the Getty Images Virtual Reality Group, we are embedding VR content technologies into the core of our business and ensuring that, as use of VR continues to grow, its users are further enhancing their experience with access to the world’s best imagery.”

“The diverse range of 360 degree content that we produce – from the red carpet to the stadiums of the world’s biggest sporting events and the frontline of conflict – allows people to access information and experiences that were previously off limits,” said Hugh Pinney, Vice President of Editorial Content at Getty Images. “Virtual Reality is completely transforming the way we view and experience world events.”

The Group will continue to build on Getty Images existing VR content offering, which includes 360 content captured by its award-winning news, sport and entertainment photographers as well as geo-located, interactive panoramic images from its content partner 360cities.net.

Last month, Getty Images and Google announced their latest partnership, which sees Getty Images supplying hi-res VR content from current events around the world for Google Expeditions. Getty Images partnered with Oculus Rift in June 2015 to make its 360 imagery available for users of the Oculus platform via its 360° View by Getty Images collection.

For more information, visit http://wherewestand.gettyimages.com/virtualrealitygroup.

Nicalis Reveals Virtual Reality experience

​Nicalis Reveals Interactive VR Experience, Dimensional Intersection

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Enter the Heart of the Music in a Mind-Altering 3D VR World

Santa Ana, Calif.—March 21, 2016—Nicalis Inc., a publisher known for its work on critically-acclaimed games such as The Binding of Isaac, 1001 Spikes and Cave Story, today announced that it will publishDimensional Intersection for Steam, Oculus Rift and PlayStation®VR. Experience an ever-changing, intensely visual world synced to trance-oriented music this fall. A trailer for Dimensional Intersection can be viewed at: https://youtu.be/RTWYUmQhkoE

Developed by Swedish studio, DNV, and tested in the psychedelic city of Anjuna in Goa, Dimensional Intersection is a transformation experience inside the heart of music. Featuring music from artists such as Soulacybin, Land Switcher and MONS, Dimensional Intersection will take participants to a new reality through surreal scenes filled with interactive real-time fractals, infinite tunnels and morphing 3D models.

Dimensional Intersection is a crazy experience that distills music into the purest form,” said Tyrone Rodriguez, Founder of Nicalis. “It’s being developed in a place very close to the origin of psytrance and that influence is evident in the game.”

 

Dimensional Intersection’s meditative gameplay syncs with the music and creates surreal environments that continuously morph and evolve over time, with a grand sense of scale in a physics-driven world. Dimensional Intersection is a truly unique journey where players will lose themselves while exploring new virtual realities.

 

The gameis currently under development by DNV and slated to release later this fall. For more information onDimensional Intersection, please visit http://www.dimensionalintersection.com/.

 

About Nicalis, Inc.

Based in Southern California and founded in 2007, Nicalis, Inc. is an independent developer and publisher with a proven track record for developing and publishing well-polished games. More information on Nicalis can be found at http://www.nicalis.com. Follow Nicalis at: http://www.twitter.com/nicalis

 

Source : Nicalis Press Release  

Sony reveals price and release window for Playstation VR

PlayStation VR: Launching October for $399

" With the annual Game Developers Conference in full swing, I’m pleased to give you an exciting update on PlayStation VR. Today, we are announcing that the PlayStation VR headset will launch in October of this year for a suggested retail price of 

USD $399 / CAD $549.


That is a bit later than the timeframe we previously stated, and I want to thank everyone for their patience and continued support. PlayStation VR represents a transformative experience in gaming, and we wanted to take the time needed to launch with a broad variety of content and a sufficient supply of hardware. We are beyond excited to deliver to consumers the amazing experience that PS VR offers.

I’m also pleased to reveal the final consumer version of PS VR, including all of the contents that will come in the package.

 

Today more than 230 developers are building content for PlayStation VR, from smaller independent teams to larger studios at the industry’s top publishers. We expect to have more than 50 games available from launch in October 2016 until the end of the year. Of course, the full promise of PlayStation VR will continue to grow over time as talented developers create new experiences and new genres that wouldn’t be possible outside of VR. The future looks bright indeed.

Additionally, The Playroom VR, from our very own Japan Studio, will be available as a free download from PlayStation Store for all PS VR owners at launch. The Playroom VR will include six games that can be enjoyed with friends and family, demonstrating why we believe VR can also be an impactful experience when it’s shared.

With PlayStation VR, the future of gaming is almost here. We’re excited to share more with you as we head into launch later this year. "

-  by Andrew House on Mar 15, 2016 // President and Global Sony CEO

 

Here is a video of the announcement  

 

Additional Info: 

Via Twitter Sony UK revealed that Playstation VR requires the playstation camera which is sold separately.  

Sources:


Virtual Reality coming to XL Airways

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" This tourist-focused airline is introducing a trial run of VR headsets from Skylights, a French virtual reality startup. For the next several months, XL Airways will implement 2D and 3D movies through its ‘SkyTheater’ application, where people will use VR HMD (head mounted display) to watch movies in full immersion. The content should be expanded from movies, TV shows and sports such as Formula E in 360 degrees with VR games as well. "

- VRworld.com

This is only a small section of a bigger article. If you want to read the full story please go here  .

I am very excited to see Virtual Reality becoming a reality this year and I hope this is a success.

 

Source : VRworld