Video Game
The "Metroid" video game franchise is a fan favorite . Before I get into this specific game, I want to briefly go over the Metroid video game franchise, and what makes it so special and compelling. I have enjoyed Metroid video games since the original. The original Metroid was released in 1986 on the Nintendo Entertainment System (NES) . The original Metroid was a fairly revolutionary video game for its time . Other platformers released in that era only allowed the player to scroll from left to right . In Metroid you could go left , right , up and down and fully explore a huge environment . The sequel to the original Metroid video game was “Metroid 2: The Return of Samus”, and it was originally released on the Nintendo GameBoy in 1991. Metroid 2 was limited by the hardware that it was on, but it did an decent job of continuing the franchise. “Samus Returns” is essentially an enhanced remake/reboot of that 1991 game. The secret sauce that makes the Metroid games so successful is based on two things, exploration and empowerment. The main gameplay loop of the Metroid franchise revolves around the player exploring large environments and upgrading their gear to further explore the environments. Your main weapons are projectile based, and you can upgrade them to increase your killing power and to help you further explore. You can also gain new abilities to help you explore. For example you can find the ability to turn your character into a small ball. The ball form can help you reach parts of the environment that you couldn’t access before. This gameplay cycle is incredibly rewarding and is part of the reason this game franchise has been so beloved by the fans. When you complete a Metroid game, the main character, Samus Aran, is dramatically more powerful than when you started the game. Samus Aran (The main character you play as) is also one of the earliest strong female protagonists in a video game series. Samus Aran is a powerful character and is fairly interesting main protagonist. The gameplay mechanics of the Metroid games are often mimicked and replicated in other video games because it’s so enjoyable and rewarding for the player. The mainline Metroid games are rare releases from Nintendo so they are coveted by the fans.
'Samus Returns' introduces and changes many core aspects of the familar Metroid gameplay. The biggest change is the lack of a dedicated map. Maps have been a key aspect of helping the player explore the various locations in the games. This game takes away dedicated maps and instead automatically fills in a makeshift map as you explore the games world. Not having a dedicated map resembles how the original Metroid 2 was back in 1991 . This game features a new ability that essentially scans the environment and fills in the details of your makeshift map. However it must be noted that using this method will also show you locations of items and areas of the environment that can be destroyed. In some ways using this scanner ability spoils some of the exploration elements of the game. This feature is optional, but it is useful if the player ever needs assistance. The game also offers a new free aim feature that gives the player the ability to have very precise controls when firing weapons. This free aim mode is a wonderful addition and is well implemented. It makes so much sense; often I wondered why the previous Metroid games never had this feature before. The game also offers the new ability to inflict a melee attack on your enemies by counter their attacks. These melee attacks are dependent on timing and skill of the player to read the animations and actions of the enemies and act accordingly. Some enemies can ONLY be defeated by correctly countering their attacks with a melee attack. This melee ability is something the player needs to master to be successful in the game, and it can be difficult to get used to. I enjoyed this melee attack concept and found it very satisfying whenever I successfully countered an enemy’s attacks and dealt massive damage. The game rewards the player for successful melee attacks with in-game action cutscenes where Samus does special moves. These action cutscenes are exciting to watch and are a fun addition to the game. The game offers other new abilities, but for the sake of spoilers I won’t mention them. The only thing I want to say about those other new abilities is that they are interesting gameplay ideas that are sadly underutilized. Overall the gameplay changes are smart and push the series forward.
The game also introduces a control method that is different from what you might expect from other traditional 2D side scrolling Metroid games. You control Samus with the analog stick and not with the control pad. All the previous 2D side scrolling Metroid games have used the control pad for movement and this game uses the control stick input instead. The control pad is to used to activate the new special abilities. Toggling on/off the missile launcher is done with the R button and free aim is done with the L button, and firing the missiles is done with the Y button. This button combination can be ackward to accomplish for the player. The controls for this game definitely have a learning curve. I wish the game offered options to fully customize your controls or to use the additional control inputs that are included on the NEW 3DS hardware in meaningful ways. The controls overall are strange, but work perfectly well once you get used to them.
The story for this game follows Samus Aran as she travels to a planet called SR388. Samus’s mission on this planet is to kill off all the Metroids. Metroids are flying parasitic creatures that have been wrecking the galaxy. It is a little strange to play a video game where your main objective is to cause the complete and total extinction of a species. The game never lingers on the twisted macabre elements of the story. The story element is minimal and it bookends the game with minor cut scenes. In this game you won’t be reading texts of lore, watching full motion video cut scenes, or talking to other characters. This game is fundamentally a solitary genocidal adventure. As you explore the environment, you will encounter statues that are surrounded by pools of acid. This acid will severely damage and kill the player if you attempt to transverse within it. Once you kill all the Metroids in the given area and return to the statues, the pools of acid will recede and allow for further exploration. This cycle of killing Metroids continues until the you extinguish them all from the planet and obliterate the queen Metroid. The game isn’t as violent or dark as it seems, but it is interesting to think about the deeper concepts the game dives into. Several Metroid games directly explain the fallout from this game so it’s definitely fun to return to this important game in the Metroid franchise. That being said prior experience in the Metroid game franchise is not needed to enjoy this game. Going back to the game, as you explore the environments the game also has statues that give the player new powers and abilities. Some statues can recharge the missile or energy tanks for the player. Some statues can even be used to teleport to other places in the world map. Teleportation around the environments is a new and welcomed addition to the franchise. Teleportation speeds up progress and makes the game flow better and reduces backtracking . The player will still need to backtrack because certain areas cannot be explored until you acquire certain abilities or weapons. As you explore SR388 and exterminate all the Metroids, you will notice the remaining Metroids will become more powerful and adapt to their surroundings. The game does a nice job of providing distinct environments and a variety of creatures to interact with. At times the gameplay can become repetitive, but the game always finds new ways to challenge and intrigue the player. The game does a fabulous job of guiding the player to the next objectives, but also allowing for natural exportation. Getting lost is part of the game, and it's very rewarding to discover all the secrets within any given environment. I love exploring this world and found it very addicting as I always wanted to see what was lurking around the next corner. I also enjoyed the visceral, cathartic feelings this game provided as I hunted and defeated each Metroid one by one. The game offers a counter, so you know how many are left, and it becomes very satisfying to know that only one Metroid is left in the given area. I also appreciate the game keeping things simple and not overloading the player with unnecessary story and plot. This game is about exploring and killing Metroids, and it does both of those two elements well.