80's Overdrive 3DS Video Game

80's Overdrive

3DS Video Game Review

Written By: Adolph Vega


3D

 

The stereoscopic 3D visuals fit this game perfectly. The game uses a pixel art graphic style that is similar to other car racing games from the 1980’s. This graphical art style lends itself perfectly to depth based 3D, because the player is inherently looking into the screen to see where the various tracks lead to. Simply put the 3D looks totally rad. The gameplay is fast and smooth regardless if you play it in 3D or 2D. The 3D really gives the player an immersive racing experience and makes the high speed racing more enjoyable and engrossing. In fact I didn’t want to play this game in 2D, because it looks so nice in 3D. Depth based 3D is just a natural fit for racing games and the 3D element really shines within this game.

 

Final Verdict: Great 3D


 

Video Game

 

 

80’s Overdrive is a throwback to arcade racing games from the 1980’s. It many ways this game resembles the classic “Outrun” or “Rad Racer” games, but it also feels modern and is it’s own thing. 

 

Are you the fastest racer? Are you the best racer? Are you ready to compete around the world and prove your excellence? Like any other racer, the main goal of this game is to be the greatest racer and to win all the races. The game has a fairly strait forward gameplay loop. After each successful won race you will receive prize money, money which you will need to purchase entry into other races. You can also spend your earned money to upgrade your vehicle(s) or buy new vehicles. The currency system is a huge element of this game. Success breeds more opportunities for success and the player needs to strategically invest the money earned to be become more successful. Upgrading and maintaining your vehicle is a major aspect of the game and necessary for advancement. Most of these upgrades are self-explanatory but within this review I will discuss a few of them in detail. The player can upgrade / maintain the following aspects of their vehicle(s):

  • Increase Top speed
  • Increase Maneuverability
  • Increase Structural integrity
  • Make repairs
  • Add nitro boost capability
  • Refuel the gas tank
  • Add a police scanner

The Nitro boosts can only be used twice per race , and only when the player has already reached the vehicle(s) maximum speed. Using Nitro boosts to push yourself ahead of your competition or ahead of traffic or the police is something you must do on a regular basis to win. Nitro boosts are a fun dynamic and I enjoyed using them within the game. 

 

The vehicles can receive damage from hitting other vehicles or going off road. So upgrading the structure integrity is key to mitigate future  damage. The player will need to watch the damage meter and occasionally pay to repair the vehicle. Traffic which I mentioned earlier is another thing to consider as the player needs to avoid hitting other vehicles to prevent damage. Sadly the game doesn’t showcase any crazy crashes or radical flips so any damage to your vehicle is largely invisible. Your car can become wrecked if you reach the maximum amount of damage on the damage meter. It’s pretty cool to see your car become smoky and break down on the side of the road when you wreck your vehicle . The cost to repair a totaled vehicle is higher than just repairing it in between races, but you might not be able to afford to repair the vehicle unless you win the race. The damage is saved automatically so you can’t forget to maintain and repair your vehicles. The vehicle damage system is a nice addition to the game and is well implemented  . 

 

The police are a big aspect of this game and the police scanner vehicle upgrade tells you when police vehicles are nearby. Sadly this information is displayed on the bottom screen, so you would need to quickly look down from the main top screen to view the scanner. It takes a split second to view the other screen so it’s a risk/reward dynamic to view the police scanner. You might crash your vehicle or miss a turn within that split second so viewing the policy scanner or anything on the bottom screen is potentially hazardous to the race.  Honestly I don’t care to know if the police are close by, because there isn’t much that you can really do about it. The police will go after the player for going above the speed limit, however if you slow down your vehicle to be under the speed limit that will dramatically decrease your ability to win the race. The police are a serious threat to the player and have aggressive artificial intelligence. The police will actively try to hit the player and try to run you off the road . If the police catch the player they will give you a speeding ticket. The player can decide to pay the ticket and continue the race (which is not necessarily worth it and the race is probably already lost) or just reset the race entirely and not pay the ticket. The police can be outrun if your vehicle is fast or agile enough. I do enjoy the element of the police being within the game, it’s a thrilling gameplay mechanic. It’s incredibly satisfying to use a turbo boost and blast past the police. Ultimately the police scanner is a frivolous addition and I would suggest the player not spend money on this feature.

 

The game does many interesting things to add variety to the gameplay. The main game includes random bonus missions for the player. For example one bonus mission is to purposefully lose a race and to finish in a specific place. If you complete the bonus missions you will be handsomely rewarded with cash prizes . Many times the rewards for successful competing a bonus mission will be significantly more money than actually winning the race. Sometimes you will be able to double dip and complete the mission and still be able to win the race and receive a huge cash reward for doing both simultaneously . Another example of a bonus mission is when a mysterious man asks you to purposefully damage another specific character in the race to teach them a lesson. Finally another mission you may receive is to you collect several packages that are left on a specific track. These bonus missions are sometimes unethical but are always fun. These bonus missions are also totally optional and you can ignore them if you so wish.  If you run out of money the game will institute a touch screen mini game. Within this mini game you will need to use the touch screen to clean the dirt off your opponent’s vehicles with the stylus. This mini game is only available when you run out of money . This mini game is a smart design choice by the developers and gives the player the ability to earn small amounts of money and be able to get back into the main game. The game also has a time attack mode, which is a fun alternative to the main story mode and asks for perfection from the player. Can you beat the times set by the developer for each of the tracks? This game mode is lengthy and is well done. I do applaud the effort the game developers have done to keep the gameplay fresh. 

 

Sadly the track design leaves allot to be desired. The game has a large number of tracks to race on with eight visual themes. The player selects the individual tracks via the world map and they have free reign to select whatever track they can afford to enter. The vast majority of the tracks look and feel the same with only minor deviations. The different visual themes (beach, desert, etc.) are nice but overall the track designs are all nearly identical. The tracks are all on highways that may or may have sections that split the lanes apart, but they always lead to the same end goal. The tracks are linear by design and the game heavily discourages exploration. If the player goes off the main track you will almost instantly hit an obstacle that will promptly stop your progress and damage your car. The tracks are essentially surrounded by invisible brick walls , and it is jarring to see a small traffic sign instantly stop a car going 200 miles (321 Kilometers) per hour. I couldn’t find a single short cut within this game. I feel that short cuts should be part of any racing game so a total lack of them is disappointing. The player can pick previously won tracks and replay them as needed to make money. The game can become monotonous to play because of all the nearly identical track design and the need to replay tracks to gain enough money to advance. The various tracks do offer terrain that contains hills and valleys which gives some variety to the design, but I wish the levels did more to differentiate themselves. Overall the track design is adequate for this style of game, but it left me wanting more.

 

The game includes a track editor and sadly this addition is all but worthless. The track editor is a series of menu sliders you can change to create new tracks. Adjusting sliders in a menu isn’t the most satisfying or fun way to make your own content. The custom tracks can be saved and the game will generate a specific numeric code for each created level. The game doesn’t have a built in community to view and share custom track codes. Nor does the game have an option to share the tracks via social media. Some aspects of the level editor are vague and I was left confused to what certain options did. With the tracks looking so similar from one another it can become difficult to see how your custom levels are any different from the ones made by the developer. I simply didn’t care about making my own tracks and didn’t find this mode to be enjoyable or well implemented .

 

The controls for this game feel tight and are responsive. You have the option to have manual transmission and shift up and down the transmission with the L/R buttons. One small issue I had with the controls is how you travel to your next track within the world map via the touch screen. The game doesn’t indicate that you can move the map around with touch input on the touch screen. The game does have a cursor to select tracks but it doesn’t automatically pan the screen to reveal more of the map when you hit the edge of the viewable screen. The game never tells you how to move the world map and assumes that you will figure it out. I did figure it out (eventually) but it’s a strange obvious omission. This map scrolling issue is a small nitpick but overall the controls are excellent.

 

The music for this game is truly fantastic. The electronic techno songs presented within this game perfectly match the style of synthesized music from the 1980’s. The game has a large selection of musical tracks to select from . I really enjoyed the entire selection of musical tracks within this game. Sadly the player has to select the song they want to hear before each race, and this can be an agonizing choice since all the music is totally tubular. Having a simple shuffle option would have helped to alleviate this difficult choice for the player. Some of the songs even have some lyrics and fairly complex compositions. Some of the songs resemble other popular songs from the 1980’s, but they still sound distinct and unique . Easily the music in 80’s Overdrive is the best aspect of the game. I only wish I could make the music louder on my Nintendo 3DS, because maximum volume is simply not loud enough to enjoy this superb sound track. I kid you not, these jams are gnarly.

 

In closing 80’s Overdrive is a fun yet flawed game. I enjoyed my time with this game and I can mildly recommend it. The gameplay has a surprising amount of depth and the music is excellent. Sadly the level design could have been more compelling and the track editor is lack luster. Old school racing fans should rejoice with this release and find many hours of entertainment with this choice game.

 

Final Verdict: 7/10

 

 

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© Copyright 2017 Insane Code

Transformers The Last Knight 3D Movie Review

Transformers The Last Knight

3D Movie Review

 

Written By: Adolph Vega

Watch our video review via YouTube below : 

 

3D

 

The 3D in this movie isn't good , it isn't great, it is spectacular. The movie was shoot with IMAX 3D cameras, and it looks incredible in that format. I watched this movie in laser projected 4K IMAX in the biggest screen in the state of Texas and I was not disappointed, because the massive action scenes look sharp , vivid and are perfectly executed . A vast majority of recent 3D movies are post converted and are not recorded in 3D, and you can really tell the difference with this movie . Obviously IMAX scenes are not accessible to everyone and are more expensive than other cinemas but regarding this movie it's totally worthwhile . Why is the 3D so well done ? It's because they use 3D to make the action scenes more memorable and epic . The movie has tons of objects popping out of the screen, and it looks amazing. Some objects will travel in 3D space and travel from the background to the foreground and give the viewer some truly amazing visuals. The movie jam packed full of action scenes that look great in 3D. You really feel like your staring into a window of action scenes that are actually happening. Occasionally 3D depth is used to give a sense of scale and height which makes the visuals very immersive . So many scenes use multiple layers of 3D at the same time and slow motion to highlight specific characters and weapons and looks incredible. Honestly if you watch this movie in 2D your doing yourself a disservice. I usually like to highlight a specific scene or scenes were the 3D is especially interesting or well done but this movie has so many of those scenes it's hard to narrow it down, it's all fantastic. The 3D visuals and action scenes are perfectly intertwined and go hand in hand together. The 3D in this movie is possibly one the best uses of 3D that I have seen in years. If you can watch in IMAX 3D, you won't be disappointed and I will give this movie my highest recommendation and is truly awesome. I hope this movie will inspire other movie studios to record in IMAX 3D because it's a must see in 3D movie .

 

Final Verdit:

GREAT 3D, Editors Choice 3D Award 


 

Movie

 

It is what it is. Transformers do what Transformers do.

This movie is the fifth movie in this popular franchise . You should know what to expect from this film franchise, because it's been fairly consistent in quality over the years . If you haven't seen any of the previous entrees in this franchise then I wouldn't suggest you watch this movie because you will be totally lost. This movie franchise is reviewer proof therefore; I will try to keep this review brief and be fairly straightforward.

 

The transformers have been present on earth for centuries . This history of Transformer and human interaction has been hidden and this movie reveals that story . This movie takes place in the present, but also has many flashbacks to scenes in the past. Mark Wahlberg returns and reprises his role from the previous movie. (Transformers 4: Age of Extinction) Mark Wahlberg is Cade Yeager and is an inventor and watches over several transformers . The Earth is in trouble and the transformers are both the cause and the solution to this problem. How this story was presented is interesting and better done than the previous movies within this franchise. However the story barely makes any sense. I have watched all the previous Transformers movies and I actually liked this one the most .

 

The plot within this movie very convoluted. It has many multiple parts that are happening at the same time and it can be very difficult to understand what exactly is going on. The best word to describe this plot is combocomplexlicated . Combocomplexlicated is a new word that I invented that is a mixture of the following words: combination , complex, and complicated. Combocomplexlicated perfectly describes something that is overly convoluted when it doesn't need to be . The movie has a massive cast of characters . You know very little about each character, and some of them are new and others return from previous movies. The plot is essentially an excuse for action scenes. The movie begins with an action scene, and about 70% of this movie is action, and the remaining 30% is people explaining the action. The movie has a crude sense of humor and is very corny, but I have to admit it made me laugh several times. Other times the comedy made me cringe and roll my eyes. The movie has plot holes big enough to drive an Optimus prime through. The action scenes are enjoyable to watch and are the only reason to really watch this movie. The action is big , crazy ridiculous but I was able to enjoy it .

 

The movie is far from being perfect, yet I liked it . The transformers movies are not "high art" and they aren't trying to be. This movie is all about over-the-top action and pure entertainment. I was entertained by this movie and it succeeded on that aspect. Ultimately movies are about being entertained and I cannot deny that I had fun watching this movie . I laughed , I cringed , I was confused and I had fun with this silly action movie. It is what it is , and this is possibly the best transformers movie ever,  but that isn't saying much .

 

Final Verdict: 6/10

© 2017 Paramount Pictures Corporation. All rights reserved.

Ghost in the Shell (2017)

Ghost in the Shell (2017) 3D Movie Review

  • First Movie Review Written By: Adolph Vega  

  • Second Opinion and 3D Section Written by : Christin Richard

 

3D

 

While 3D effects didn't add very much to the storyline, it became obvious throughout this latestincarnation of Ghost in the Shell that it was a film best enjoyed in 3D format; the animators and effects crew had undoubtedly spent much effort in making the 3D unique and memorable. That said, the 3D was especially busy during certain scenes, such as the panning cityscapes, which seemed to trick the eye into trying to see the complete visuals that were occasionally faster than the human eye could comfortably perceive.

I was most impressed with the 3D effects for the sets with actors and robots, which looked genuine and completely dimensional, rather than cardboard cut-outs moving across layers of background as I've seen in other 3D film productions. There were the occasional pop outs of exploding debris to catch the audience off guard, but these were tastefully done and never overused.

In the end, I felt that the 3D offerings of Ghost in the Shell were an impressive way of bringing this 28-year franchise up to date, and were easily some of the best 3D visuals that I have seen .
 

Final Verdict: GREAT 3D,

Editors Choice Award

 

Movie  

 

 

I have never seen the original Ghost in the Shell movie or anime TV Show. I wanted to state this fact before I start this review. This movie takes place in the distant future where cybernetic implants to the human body are now normal. The character of Major is one of these cybernetic people and she is the main focus of this movie. Major portrayed by Scarlett Johansson works with an elite team of crime fighters. The movie follows Major on her journey of self-discovery and understanding her true nature. I have several problems with this movie and it really begins with the lack of proper set up but also includes many issues with the setting, characters and even the story itself. 

 

The movie begins with two small blocks of text on screen that only gives the audience a limited amount of information. This is a poor way to set up the story and breaks a big narrative rule, which is show me the story don’t tell me the story. This is lazy filmmaking to tell me what is happening instead of showing me what has happened. The movie does a pathetic job of introducing the characters and I never really get to know any of  them . The character of Aramali in particular is odd because he only speaks in Japanese. This slows down the movie to show subtitles, which becomes awkward for only one character to speak a different language from the rest of the cast yet they understand him and he understands English when it’s spoken to him. Subtitles in movies don't bother me , but at least make them consistent and not limited to only one character in specific scenes. It's a very odd choice that I found it jarring. This nitpick might not be a big deal to some people but it really bothered me . The lack of introduction and proper set up for this story makes it difficult for me to care. 

 

I suppose this movie is set in Japan, but it doesn't seem authentic to that location. This futuristic setting looks gorgeous but it's also overdone. The visuals are a distraction and feel tacked on for the sake of being flashy. I never been to Japan but from what I know of the country the setting just doesn't seem right. I just couldn’t suspend my disbelief and accept this futuristic world. The cast feels alien and not truly representative of a Japanese culture. I don’t really care what race or ethnicity actors are as long as they fit the setting and do a fine job in their perspective roles, sadly for this movie it was neither. Having a western cast just feels out of place for this movie. Japan is not known for having a diverse population so it just seems out of place to have such a diverse cast in a movie set in Japan. The filmmakers are trying to have it both ways and cater to the Japanese origin of this story and include a western cast to pander to American audiences , but it  just doesn't work. If you want to westernize the movie than set it in the west . If the movie was set in New York City than it can justify such a diverse cast . I am fine with movies establishing new versions of established characters and including more cast diversity where it wasn't present before , but the filmmakers have to sell the changes and make it work on screen . In the 2016 Suicide Squad movie they changed the race of the character of Deadshot , to justify the inclusion of Will Smith. In the DC comics he is a white man and of course Will Smith is an American American. This didn't bother me because I really enjoyed Will Smith's performance and he made that character his own and it fit that story . Regarding this movie I simply wasn't sold onto these characters or the setting . Major the main star of this movie looks bored and apathetic for the entire movie. I suppose this robotic acting was intentional,  but I really hated her performance on screen. Major is an interesting concept for a character,  but is not an interesting character to watch on screen in this movie . Overall the acting within this movie is bland and uninspired. I couldn’t connect to anyone,  and I didn’t like any member of this cast.

 

The story suffers because I don't like characters, and I don't believe the authenticity of the setting but most importantly the movie suffers because it doesn't have a soul. The movie discusses some of the interesting aspects of cybernetic implants and humanity, but it doesn't try to get into psychological or sociological elements that are key themes to the overall story. Movies don't need to dive into deeper elements to be enjoyable, but this movie goes out of its way to mention its title "ghost in the shell " several times and it never explains what that means. I don't mind when the movie mentioned it's title the first time, but it kept doing it repeatedly again and it becomes tedious and annoying for the tittle to be said but not explained . What does it mean to be a "ghost in a Shell" ? If the human brain and consciousness can be transported into a machine , what happens to the soul of the individual? Does the human soul actually exist or is it just an abstract construct to explain our personality traits ? The filmmakers are trying to have it both ways again and mention deeper story elements, but not actually discussing them. Does Major need to eat and drink even though her body is cybernetic? Even basic biological functions such as eating and drinking are important aspects to being a human being and being alive in this world. Ultimately it doesn't matter if Major has this capacity to eat and or drink, but this could have been a simple yet effective way to literally and figuratively digest deeper elements to what it is like to be a cybernetic human . The movie seems  more interested in fun colorful action scenes than fully developing its characters or storyline . The movie is completely devoid of any substance, and only pretends to have a soul. Ironically the title is perfectly fitting , this movie is a ghost of a great story contained within a shell of a terrible movie . Maybe this deeper elements that I desire are glossed over within this movie and it is better developed in the TV Show? I don't know , but the movie just feels lacking and is an obvious omission within this screenplay . Many aspects of the story are just glossed over and are not given enough screen time to give real depth to this movie and its characters . One example is with a small scene with an older woman who has tea with  Major. This scene falls totally flat and lacks any kind of emotional resonance, because it's so rushed and is poorly scripted. They tried and failed to give this movie a soul with this scene. I don't understand other elements of this story because they are not properly explained, so many times I felt lost within this movie. What are Majors limitations to her cybernetic body? Can any human body part be cyberneticly fixed and upgraded? What if any regulations exist in this world for cybernetic implants? Maybe these questions are answered in early drafts of the the script and were edited out of this movie to keep a shorter runtime or make it more "mainstream" but I definitely feel like there is more to this story that isn't shown or talked about on screen. Obviously condensing a animated series to a feature length film some elements can't be fully explained but I really feel like I am missing out on many key elements of the story, and the most important of which is having any kind of depth.

 

Ultimately this movie did the biggest cinematic sin for me and it was boring. The few action scenes are somewhat entertaining,  but that is not enough to carry this movie. Ultimately this movie is forgettable outside of its beautiful visuals. I simply don't care about the story or characters and found it hard to get into the movie. I sort of felt like this was the third episode in a long-standing movie series and I missed out on the previous two movies. I wanted to like this movie, but sadly It doesn't deliver the satisfying theatrical experience that this story deserves. Ghost in the Shell 2017 is all visuals with only the illusion of substance and is a massive failure of a movie .

 

Final Verdict: 3/10

 

 

 

I was first introduced to Ghost in the Shell during an animation renaissance of the mid 1990's. Japanese anime was a rare treat in theaters, and a North Dallas cinema was showing Ghost in the Shell (1995) on one screen, for one night only. The show was sold out , and as we rushed to our seats before the opening scenes, we had no idea what a treat that we were in for. Ghost in the Shell (1995) was an animated film that took chances much in the same spirit as Akira (1988), and broke new ground with American audiences with its level of complexity and maturity.

Ghost in the Shell had been a manga publication for several years leading to its full length animated debut, and the Japanese language with English subtitles let viewers know that the production was unapologetically foreign and authentic. No English dubbed dialogue - just an excellent storyline and quick action that caused movie goers that night to completely forget that the film was entirely animated fantasy. In that moment, it seemed as real as any movie that I had ever enjoyed; I was captivated.

Fast forward to 2017. My only exposure to the franchise outside of the 1995 anime were Stand Alone Complex (2003-2004) and its second season S.A.C. 2nd GIG (2004-2005). I had only enjoyed these installments on Adult Swim via the Cartoon Network, so I was excited to see the genre making a reprise in cinema, much as it had twenty-two years ago. The aforementioned titles had been released a long time ago, and I was ready to allow this installment to stand up on its own, with even more and greater things!

Ghost in the Shell is a story about cybernetic technology in the future, whereby genetic modification and human enhancement is as commonplace as today's smartphone. It's a story about the condition of humanity in a world of technological advancement, which blurs the distinction between human and machine.

A young woman, Mira Killian, wakes from an advanced surgical operation, whereby her brain has been carefully transplanted into the body of a beautiful, humanoid robot. After much training and becoming accustomed to her new, powerful body, Major Mira Killian becomes an invaluable member of a special forces operative for the Hanka Corporation that saved her.

Throughout this 2017 incarnation of Ghost in the Shell, I sensed much influence from other sci-fi directors and films, namely Ridley Scott's Bladerunner (1982) in cinematic style and ambiance, and perhaps even a splash of Lana and Lilly Wachowski's Matrix (1999) for its slow motion action within a technological world where nothing is as certain or final as it seems. Maybe if the production had simply allowed one of these directors to have led the screenplay, it would have been a more complete and dynamic release.

That said, director Rupert Sanders correctly assumes that the majority of his viewing audience will have had no previous exposure to the original story, and the first half of the film revisits those underlying themes with some creative liberties that don't stray too far from the original movie and series. But by the second half of the film, just as the action was beginning to suck the audience back into full attention, it dawned on me that everything seemed a bit muted for an anime remake.

Certainly there are scenes in anime production that wouldn't be received as well in live action with physical performers, but it appeared as though the producers were trying to cast a very wide net, as to be a little something for every curious movie goer, all the while sealing the movie's fate as being bland and unremarkable.

A movie as this is likely never going to be an instant blockbuster; the audience is unique and curious when attending a movie of this genre, so it's important to leave them with something that will become a slow and boiling cult classic that will reprise and age well. 1982's Bladerunner itself was a theater release flop that returned to greatness once audiences had a chance for a second look at the cinematic masterpiece.

Make no mistake, the movie did entertain me. The 3D visuals really came to life during Major's dangerous “deep dive” into a Geisha robot whose mind was riddled with viruses by hackers, but contained information invaluable to the protection of Hanka Corporation's interest. When Major was attacked by an uncountable number of these viruses, the depth, scale and emotion of this scene became my favorite in the film, not only for its cinematography, but because of the uncertainty of its conclusion.

My chief complaint with the film was that some of the dramatic conclusions and brutality of the screenplay occurred off screen, as though audiences either were imaginative enough to fill in the level of onslaught that were about to occur, or that their young minds weren't mature enough to be able to watch any violence outside of that which might occur within any modern video game title.

In this, I assert that Ghost in the Shell (2017) didn't go far enough with violence, sensuality and respect for its original creators and audience demographic. It started with a PG-13 rating, which tells audiences that this is a movie for young people that won't take any real chances with the production. A better release would have been a solid R-rated film that could have gone much deeper in affecting the minds of movie goers.

Since this recent release of Ghost in the Shell, there has been much discussion about whitewashing and its being the basis of the movie's box office failure, but a good film can often steer around such criticisms when it's well presented and shocking to viewers and critics alike. I suggest that Scarlett Johansson placed within the starring role of this movie demonstrates that it was made for American audiences and producers looking for a name to sell tickets.

But Johansson's failure in this movie had little to do with her nationality or her neutral acting technique that bordered on that of Keanu Reeves, and more to do with the fact that the director and producers tried to be too much to too wide of an audience without considering the glory that was theirs for the taking - if only a few chances and creativity were thrown into the screenplay.

Johansson's inclusion in this film places her within an uncertain realm of making poor movies in between her filming with Marvel Studios. I think that it's been all of three years since Lucy was released in theaters, and even Morgan Freeman couldn't save that flimsy plot within a cliché film. This film seemed to be an aesthetic fit for Johansson. In costume, she did look very much like the original Motoko Kusanagi in the animated releases.

Overall, whitewashing had little to do with my disappointment in this movie. It was just a summer flick that was improperly timed, that was entertaining but underwhelming. It could have been a great film, even with its racially mixed cast. By far, the best part of this movie was within the only new and interesting ground that it mustered the courage to manifest – its 3D effects. Unfortunately, special effects cannot make a good film – it can only enhance it. Hopefully, it won't take another twenty-years for new producers and directors to make this live action genre into the kind of film that it could have been today.

My Score: 6/10

 ©2017 PARAMOUNT PICTURES. 

ALL RIGHTS RESERVED.

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